The results of the memory boost were immediate and noticeable in games that used the add-on, such as Star Wars: Rogue Squadron and Turok 2: Seeds of Evil. The Expansion Pak added an extra 4MB of RAM to the Nintendo 64, doubling the total amount to 8MB. However, the Expansion Pak and 32X, while sharing the same purpose, are entirely different beasts that prove Nintendo was paying attention while SEGA's add-on was flailing. The lessons of trying to overhaul a system with an add-on like the 32X have been remembered since 1995, but Nintendo did indeed try something similar itself in 1998 with a power booster for the Nintendo 64 - the Expansion Pak. The attachment tanked due to very weak software support, a terrible launch price, and the impending generational transition. Last week, IGN Retro profiled the bungled 32X add-on for the SEGA Genesis, a device designed to boost the performance of the flagging 16-bit system.
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